
#ifndef __MATRIXCONVERT_H__
#define __MATRIXCONVERT_H__

#include "Matrix.h"

int XYZ_Rotation_MATRIX4X4(float theta_x,		// euler angles
						   float theta_y, 
						   float theta_z,
						   CMatrix44& mrot);	// output 

int Model_To_World_MATRIX4X4(CVector4d& vpos, CMatrix44& m);

#endif